Do you need a Wii?
Richard Hirstwood
Shock, horror! Computer games make it into schools for the
purpose of education! The very term ‘game’ seems to bar
this type of computer technology being used in the
educational field. But in today’s world computer games
outsell DVD films. There are classic computer games, just
as there are classic films. (‘Space Invaders’ has almost
achieved that accolade.) In 20 years’ time, we may well be
talking about the ‘Sports Pack’ on the Wii or the ‘Super
Mario Cart’ for the DS Lite as classics.
Take it from me, there is a new generation of teachers and
assistants in our schools who will do just that – not a
bunch of computer geeks either, but real people who live
next door or around the corner. There are millions of game
players worldwide, some regular and some not, who use game
platforms like the Sony Playstation, the Xbox and the
Nintendo Wii for recreation, just like watching films or
going out for a walk. (They probably do those things as
well!) We only hear about the geeks in the queue to get the
latest game platform on its first day of release and,
granted, game platforms are not a big topic of conversation
in the staffroom. But that’s just because, for some people,
gaming is such a normal activity that it would be like
going into the staffroom and telling people what a
wonderful walk you had with your dog last night. Technology
behind computer gaming, which started in the 70s, is
developing exponentially. Equipment that five years ago was
restricted to university virtual reality labs costing
hundreds of thousands of pounds is now mainstream. Now
Nintendo have come up with an entirely new concept in
gaming and launched Wii. Despite a name that conjures up
thoughts of... well, let's not get into that... Wii has
suddenly made gaming both kinesthetic and social. Then
comes the killer blow – it's cheap.
Nintendo Wii is a wonderful idea and a solution to many
problems. It comes with a ‘Sports Pack’ which allows you to
play a selection of games, including tenpin bowling, tennis
and even boxing, with your family and friends. For the
first time, I am meeting lots of older people – like myself
– who think a new computer game is just great. It’s also a
wonderful tool for bridging the age and education gap
between the tech-haves and tech-have nots.
Wii is easy to play. You simply stand with your controller
strapped firmly to your hand and bowl away, or whack that
tennis ball to an opponent, who, because it’s a computer
game, is standing right next to you. It’s not about sitting
down pressing buttons. It’s about getting stuck in! I am
sure the people across the road from our house wondered
what on earth my wife and I where doing the first night we
got the Wii. We had no lounge curtains at the time so were
in full view of the street – with a bottle of Rioja on the
table, late on a Saturday night, while we ran round the
lounge shouting ‘STRIKE!’, trying not to wake the kids and
bowling imaginary balls at the screen. Watching your
neighbours play few games of tennis on the Wii, when you
don’t know what’s going on, would look equally hilarious.
We assumed that everybody on the street would think we were
totally mad. But when we met the people across the road,
who are about our age, a few days later they simply said
‘We see you got one of those Nintendo Wii's, then. We're
trying to get hold of one too.’ So, has gaming reached the
masses? I’d say ‘Yes’, because this is a new type of gaming
that requires some social skills. Your stereotypical geeks
tend not to have good social skills or be good
intrapersonal learners as the educationalists put it. Wii
involves real movement and real co-ordination and it is
also ‘competitive’ a word which seems to have lost favour
at our primary schools sports days. It’s fun but there are
victorious winners and unfortunate losers. Welcome to the
real world of sports.
We all know that sport has great benefits and I am not for
one moment saying that we should replace our sports or
exercise sessions with a computer game. It’s just another
way of doing it. Many sports, even sports like darts, have
wonderful curriculum benefits. After all, if I had played
darts at school I would have probably been really good at
subtraction. But I didn’t and I’m not.
So, Wii is great for developing communication, social and
curriculum skills but it is a tool which will need to be
managed. Letting a bunch of kids run riot on the Wii may
offer some benefits but not many. A little thought about
what’s going on in the game and which skills beyond the
kinesthetic are required can honestly make for a great fun
numeracy or literacy lesson. I seriously believe that this
is a tool which kids and grown-ups can enjoy equally and a
great opportunity to make this learning thing fun for those
who need a little kick of excitement to help them learn.
And Wii has a big secret, which will please those of you
having problems differentiating your football match to make
it inclusive, rather than favouring the stronger and more
agile students. With the Wii console you don't actually
have to run round the front room like a mad thing to return
a tennis ball. A little flick of the wrist can send it
hurtling down the court. It's more about technique than
power.
Whilst it can be fun lunging to return a serve, with Wii
you don't need to do it and, for some students, this is a
revelation. For example, take my recent class at a
secondary school for children with moderate learning
difficulties, a sensory studio, a big screen and a Wii. The
students came into the sensory studio for their games
lesson. We decided to bowl and many students had a go with
great success. There were students who didn’t want to join
in initially, but because it was a big screen and a Wii
they just had to have a go. Then there was the student in a
wheelchair with very limited arm movement. Could he also
play? Yes, but I have to admit it was nerve-racking trying
to teach him the technique. I wanted him to succeed as much
as he did. But after about five tries he got the hang of it
and was bowling the ball just as fast as the hyperactive
kids.
©2008 Richard Hirstwood
richardhirstwood@gmail.com